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Branding Smite. The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends. Branding Smite. 2nd-level evocation. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. 2nd-level evocation Casting Time:1 bonus action Action Range:Self Components:V Duration:Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.

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You can certainly expend a Spell Slot to Divine Smite when you hit. So you could do both of those for the same attack. Eldritch Smite is basically the Warlock equivalent, so putting aside the issue of Divine Smite and Eldritch Smite, those previous things a true for it too. Spells. Search by name on the left, click spell name to display on the right. The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.

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Only a verbal component was required to cast this Branding Smite. 2nd-level Evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute. The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. In dnd 5e blinding smite: the next time you make to hit a creature with the melee weapon attack at the time of this dnd spell’s duration, normally you weapon flares with the bright light and also some of the attacks would deal an extra 3d8 radiant damage to the specific target.

Branding smite 5e

Source: Player's Handbook. 3rd-level evocation. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target.

Branding smite 5e

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2nd-level evocation. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Branding Smite - The next time you hit a creature with a weapon attack before this spell ends, the Branding Smite, a Evocation spell on Dnd-Spells | Dungeons and Dragons 5e - Spells, spell cards, spellbooks for all D&D lovers' So, I see that you have disabled ads from showing up, good for you! But it kind of makes it hard for me to host this site.

1st-level enchantment. Casting Time: 1 bonus action.
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Divine Smite Starting at 2nd Level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8.

Your weapon gleams with astral radiance as you strike, the light leaping toward your foe, and the attack deals 2d6 extra radiant damage to the target. Branding smite was an evocation spell that produced an astral radiant glow on a target when struck. If the enchanted weapon struck an invisible target, then it would give off a soft glow to a distance of about 5 feet (1.5 meters). The target would be struck with radiant damage proportional to the power of the caster. The effect lasted for a minute.